How to play Duskcourt
A visual guide · Start with your first capture
The goal
Leave just one idol.
Move one idol onto another to capture it. All the idols are yours to use. Take your time. There is no timer.
3 idols
1 idol · Court clear
Your first capture
The board is called a court. Let’s use this small example. Your starting court may look different.
1. Choose the cobra
2. Choose the ringed jackal
Every move is a capture. You cannot move onto an empty square. Selecting an idol just to look costs nothing.
Now leave one standing
3. Capture the beetle
4. Court clear!
Meet the six idols
The small round badge beside each idol shows how it captures. For example, L means the camel’s jump, and X means the vulture’s diagonals. The dots below show its reach on an empty board. In the game, it can land only on another idol.
Jackal
Eight dots · One square in any direction
Cobra
+ · Rows and columns
Vulture
X · Diagonal captures
Scorpion
Star · Rows, columns, and diagonals
Camel
L · A jump shaped like the letter L
Beetle
Upward chevron · Diagonally toward the top
↑ TOP OF THE BOARD
The order makes the puzzle
A ring means a capture is allowed. It does not promise a clear. Look for your next capture before you choose.
Same court. Two choices.
↓ Capture down first
Another capture available
↑ Capture up first
No captures left · Lose one moon
One idol having no target is fine. You are stuck only when more than one remains and none can capture. Every newly dealt court has a solution.
A fresh try, or a fresh court
Reset · Try this court again
Reset restores the starting arrangement once per court. Use it after a capture, before you become stuck. It cannot undo a lost moon.
Three moons · Three chances
Stuck? You lose one moon. Choose Continue for a fresh court at the same rung. Losing the last moon ends the run. Your earned points stay yours.
A little further up the ladder
Gold ring · This jackal stays
Fallen pillars · A blocked path
The gold ring means “must stay”. The bright target ring means “can be captured”. Courts grow from 4 × 4 to 5 × 5 and 6 × 6 as you climb.
Keep climbing. Keep your score.
- Captures and cleared courts earn points. Higher rungs are worth more.
- Clear courts without losing a moon to build a streak.
- Clear without Reset for a clean clear bonus. Reset keeps your moons and streak, but removes that court’s clean clear bonus.
- Replaying earlier captures after Reset does not earn their points again.
At a break, choose Continue to keep playing or End Run to finish with your current score. There is no final rung.