How to play Galeshot

A visual guide · Learn your first shot, two-hit bolts, shields and endless waves with illustrated examples.

Your goal

Aim high. Keep the garden bright.

Fire your wind cannon at descending storm drones before they reach the garden. Line up two drones for a Double, protect your shields and keep playing through endless waves.

These are simplified teaching diagrams, separate from your live field. Galeshot runs in real time and needs no sound. Reading help pauses your run; close it and choose Resume when ready.

01Make your first shot

Aim at a drone, then hold to fire

1 · Aim and hold2 · Hit → +100
Before: a storm drone is descending above your fixed cannon. After: a bolt hits it for 100 points. The cannon turns in place; you do not move around the garden.
  • Choose Start. Mouse: move over the field to aim, then hold the primary button to fire. Release to stop.
  • Touch: press and drag on the field to aim and fire. Lift to stop. You can play in portrait or landscape.
  • Keyboard: focus the game, use Left and Right or A and D to aim, and hold Space to fire. P pauses or resumes. Start and Resume need a fresh fire press afterwards.

02Line up a Double

One bolt can hit two different drones

One bolt · two hits2 · +1501 · +100Double · 250 total
The nearer hit earns 100. A second drone hit by that same travelling bolt earns 150, for 250 total. Double +50 marks the extra points beyond two ordinary hits. A bolt stops after its second hit.

Keep firing while you adjust your aim. You do not need to line up every shot: saving a low drone is more useful than waiting for a perfect Double.

03Protect your shields

Chevrons warn that a drone is close

Save the low dronesGarden line · one shieldShields 3 → 2 · points stayWave 4 clear · 2 → 3
Start with 3 shields. A drone crossing the garden line uses one shield; earned points stay. Completing every fourth wave restores one shield, up to 3, even if that wave had a breach. Losing your last shield finishes the run.
  • The round brass mechanism is a storm drone. The bright narrow trail is your bolt. Downward chevrons and a warning outline mark drones close to the garden line.
  • Score is your earned total, Wave counts the continuing waves, and filled shield symbols show your remaining chances. Wave clear and Shield restored are status messages.

A clean first wave with separate hits

First wave · clean singles6 separate hits+600Wave clear+200No breaches+100Total 900
This example hits all 6 first-wave drones with separate bolts: 600 hit points + 200 clear points + 100 clean points = 900. A breach removes the clean bonus, but clearing still earns 200. Doubles can raise the total.

04Continue, take a break, or Bank

A clear starts the next wave

Your garden visit continues1 → 2 → 3 → 4 → …Every 4th clear · +1 shieldWave 9 onward · steady paceScore and shields carryBank · keep earned points
Patterns repeat with your score and shields retained. The pace settles from wave nine onward. Clearing a wave continues your visit; Bank or losing the last shield ends it.
  • Bank asks you to confirm. Bank score finishes with your earned points, including partway through a wave; it does not add an unfinished clear bonus. Keep playing returns you to a paused run. Play Again starts fresh; Menu returns to the games.
  • How to Play retains the original text. Visual Guide opens these pictures. Help, browser interruptions and too little room preserve your run, then require explicit Resume.
  • The field needs at least 324 × 216 pixels, with room for the HUD and controls. Browser headers and safe areas affect available space. If the game asks for more room, resize or rotate your device.
  • Use Full screen when supported, or Expand game for a larger view. Browser bars may remain. Use the display control to exit. Scroll outside the field to reach information below.