How to play Mothfolio
A visual guide · Read your first pair of clues
Your goal
Follow two little clues to a hidden signal.
Find the four hidden light cards, in order. Compose a draft, press Check and compare the two counts in your notebook. Symbols can repeat. You have eight untimed probes per signal, and as many signals as you like.
Simplified teaching diagrams. This fictional practice signal is shown in advance so you can check each clue. It is separate from your game; your active signal stays hidden.
01Check a draft and read both counts
Three cards match, all in other positions
In place counts matching symbols in the correct positions. Elsewhere counts matching symbols in other positions. These are totals for the whole draft. They do not identify which cards match, and each hidden card counts only once.
- Click or tap a draft position, then a symbol. The selection advances to the next position, stopping at position 4. Choose any position again to edit it. Draft edits are free.
- With focus in the composer, Left and Right move between positions and keys 1 to 6 insert available symbols. Press Enter on the composer to Check. Tab and Shift Tab reach the buttons; Enter and Space activate a focused button.
- The first draft is ready in your real game. Press Check to collect a clue, then change the draft. An identical submitted draft is refused for free; a different order is a new probe.
02Compare the notebook, then change the draft
Three positions now match
Repeated symbols have a limit
Recognise every symbol
03Find all four positions
Four In place means a solve
A signal ends with a solve, Reveal or eight unsuccessful probes. Reveal first asks you to Confirm Reveal; Cancel returns to your draft for free. A confirmed reveal or eight misses shows this signal for zero points and keeps all points you earned earlier. An exact solve on probe 8 still earns 100 points.
04Keep exploring at your own pace
Points come from solved signals
- After a solve or reveal, Next Signal starts another hidden signal and a fresh notebook. It keeps your total. Signal layouts can repeat, and play continues with all six symbols from signal 5 onward.
- Bank whenever you like to finish your run. An unfinished signal adds no points and stays hidden. Banking partway through the signal after the 150-point practice solve would keep all 150.
- You can Bank before solving anything, for zero points. Play Again starts a fresh run; Menu returns to the games.