How to play Tandempaw

A visual guide · Learn your first paired jump, clean-pair bonuses, retries and continuing the garden outing.

Your goal

Two friends. One lovely rhythm.

Help the cat and dog hop over soft garden hurdles. Watch each track and jump as its hurdle approaches. Clear six pairs, take a breather, then keep the outing going for as long as you like.

These are simplified teaching diagrams, not screenshots. Your game waits while this guide is open.

01Hop over your first pair

Before: watch both tracks

Cat · A or LeftDog · L or RightAligned? Jump together.Tap Cat jump + Dog jump
The cat uses the upper track; the dog uses the lower. Hurdles travel toward the pets from the right. When they line up, jump both friends together.
  • Choose Start. With a mouse or touch, press Cat jump for the cat and Dog jump for the dog. Two fingers can press both together.
  • With the game focused, press A or Left for the cat, and L or Right for the dog. You can press both keys together. Tab to a jump button and use Space or Enter if you prefer.
  • Jump just before a hurdle reaches a pet. A jump lasts about 0.9 seconds. Each pet must land before jumping again; holding or rapidly repeating a press does not queue another jump.
  • When hurdles are staggered, jump the pet facing the nearer hurdle first, then the other. Keep watching both tracks, rather than always pressing both buttons.

After: both hurdles are behind you

Cat · A or LeftDog · L or Right20 + 20 + 20 = 60Both cleared · lovely pair!
Each pet earns 20 points for a clearance. Clearing both hurdles in the pair adds 20 more, so your first clean pair earns 60 points. Points appear once the hurdles have safely passed.

02Build a clean-pair streak

Every third clean pair adds a bonus

Pair 160Pair 260Pair 39060 + 60 + 90 = 210Third clean pair: +30Perfect stretch: 520
From a fresh run, three clean pairs earn 210 points. Complete all six pairs without a miss and the stretch bonus brings the total to 520.
  • Score adds up across the whole run. Every third consecutive clean pair adds 30 points. A missed pair resets this streak; a break between stretches does not.
  • Pair shows progress through the six pairs in this stretch. Stretch counts the sections you have reached. Retries starts at three.
  • If one or both pets miss in the same pair, you use just one retry. The soft hurdles fold away, and points already earned stay yours. A third missed pair finishes the run.
  • Finishing all six pairs adds 100 points if you have a retry left. If the third miss happens on the last pair, there is no stretch bonus.

03Keep hopping, or bank your outing

A stretch ends; the garden keeps going

6 pairs · take a breatherContinue → next stretchABCDLater patterns keep repeatingBank → keep your points
Choose Continue after a stretch for six more pairs. The first two stretches introduce the rhythm; four later patterns repeat at a steady pace. There is no final victory or countdown.

Choose Bank during a stretch or at a break to finish with your earned points. The confirmation pauses both pets. An unfinished pair or stretch earns no extra completion bonus. Cancel keeps the outing going. Play Again starts fresh; Menu returns to the games.

  • Pause gives you a break; Resume continues from the same moment. Help and this guide also freeze the action. Close the guide, then Help, to return to your previous running or paused state.
  • Use the shared sound control, or Sound in Help, to mute or unmute. Full screen gives more room where supported; otherwise choose Expand game.
  • If the window becomes too small, play pauses without losing points. Make more room, then choose Resume. Returning after an interruption may also need Resume.