How to play Waggleporch

A visual guide · Give your first meal, follow care requests and learn sharing hearts, continuing days and Finish visit.

Your goal

Happy paws. A cozy little day.

Choose a cat or dog, follow their request and make their day a little brighter. Care at Home, visit the Garden with your dogs and rinse muddy paws in the Washroom. Keep caring for as many days as you like.

These are simplified teaching pictures using the game’s pets. Your game waits while this guide is open.

The right care in the right place

A cozy home and gardenHomeCats + dogsFeed · pet · cat play · litterWashroomDogs onlyShowerGardenDogs onlyWalk · throw ballPick up mess · clean pool
Cats stay at Home. Dogs visit all three scenes. The request and its care button tell you what your selected friend needs next.

01Give Biscuit his first meal

Before: a little food, please

Before · 0 heartsBiscuit asks for foodChoose Feed
A fresh visit starts at Home with Biscuit selected and zero hearts. Choose Feed to fulfil his first request.

After: one happy request

After · 25 heartsOne happy request done+25 hearts
One Feed earns 25 hearts and moves Biscuit to his next request. You do not need to hold the button or drag the bowl.
  • Tap or click a pet in the scene or their portrait below it. With a keyboard, Tab to a control and press Enter or Space. Use the same controls for care and scene buttons.
  • Follow the selected pet’s bubble and care label. If the request belongs elsewhere, choose Go Home, Go Garden or Go Washroom, or use the scene buttons. Then choose the care button.
  • At Home, both species request Feed and Pet · request. Cats also request Play with cat and Clean litter. In the Garden, dogs request Walk, Pick up mess, Throw ball and, for Biscuit, Clean pool. Shower is for dogs in the Washroom.
  • Walk comes before picking up that dog’s mess. Ball play makes the dog muddy before Shower; Biscuit’s ball play also leaves the paddling pool ready for cleanup. Each cat has their own tray.

02Share your attention

Biscuit, then Miso

Share a little attentionBiscuit first+25Miso next+25 + 5 = 3025 + 30 = 55 hearts
After Biscuit’s first meal, select Miso and Feed her at Home. Her request earns 25 + 5 = 30 hearts, bringing the total to 55.
  • Each fulfilled request earns 25 hearts. Caring for a different pet from the previous scored request that day adds 5. The first request each day has no sharing bonus.
  • Pet · request completes a request and earns hearts. Free Cuddle offers reassurance whenever your selected pet is visible, earns zero and leaves their current request and sharing sequence unchanged.
  • Hearts show your total score; Day shows how many care days you have reached. Daily plan lists each pet’s requests, their scene and completed check marks. All cozy means that pet’s requests are complete.
  • Requests never expire or lose value. Waiting only advances when you fulfil another pet’s request, never while reading or taking a break. A waiting pet may look a little wistful; Cuddle or their requested care cheers them up. Pets always stay safe.

03Another day, or a cozy finish

Your household keeps growing

More friends, more daysDay 1Day 1Day 2Day 3All requests done: +50Next day → keep caringFinish visit → keep hearts
Biscuit and Miso start on day 1. Fig joins on day 2; Pepper joins on day 3. All four stay for the continuing care days, with no final stage.
  • Finish every pet’s requests for a 50-heart day bonus once. The final request adds its usual 25 or 30 too, so it earns 75 or 80 altogether. Cuddling afterward cannot repeat the bonus.
  • Next day starts fresh requests and resets the sharing sequence. A partly finished day asks for confirmation first; Keep caring returns to the current day. Skipped requests earn no hearts, and everyone settles safely for a rest.
  • Finish visit ends the run whenever you choose and keeps earned hearts. An unfinished day gets no extra completion bonus. The Good Game! screen offers Play Again for a fresh visit and Menu for the games.
  • Use the shared sound control to mute or unmute. Full screen offers more room where supported; otherwise Expand game opens a larger view. If the space becomes too small, your visit is preserved until you turn your device or make more room.

There is no countdown, death or loss condition. Take your time, switch between friends and enjoy as many cozy days as you like.