How to play Whirlyard
A visual guide · Make your first drone collision
Your goal
Make the drones meet. Keep your run going.
Move your rover around the yard while the wind-up drones chase you. Lead two drones onto the same tile, or guide one into scrap, to clear them and score. Clear a wave to face another. You can keep playing until a drone catches you, or choose End Run to bank your points.
01Choose one safe tile
The highlighted neighbors are your moves
On a keyboard, use the arrow keys for four directions, or Q/W/E, A/D, Z/X/C for all eight. Space waits. Every move or Wait gives the drones a turn to chase.
02Let two drones collide
A careful Wait can make a pile
Before · choose Wait
After · +50 points
Scrap stays for the rest of that wave. A drone that enters it is cleared. You cannot move your rover onto scrap or onto a drone.
03Use Pulse when the yard gets tight
Pulse reaches the eight tiles around you
Press the Pulse button or P. You begin with two charges, can hold at most two, and regain one when you clear a wave.
04Watch for the charged beat
Brass drones can move twice
one step
one step
two steps
The marked beat repeats every three actions in that wave.
Read the marked beat in the HUD before committing to a tile. A drone reaching your rover ends the run, even if it would also land on scrap.
05Read the yard and bank your score
Shapes and counters at a glance
- Each cleared drone earns 20 points. A collision of two or more adds 10 for each drone after the first.
- Clearing a wave adds 100 points, plus 50 more if you used no Pulse in that wave.
- There is no final wave. End Run banks your current score whenever you choose; if you are caught, you still keep earned points.